Detail Publikasi
Edisi: Vol 2, No 1 (2021)
ISSN: 2690-9626

Abstrak

 This article discusses the didactic purpose, scope of knowledge, learning activities, and important aspects of game technology in practice. In given clause the technique of selection and organization of job with the gifted students on plotting and computer graphics is stated.  

Kata Kunci
Attention memory speech thinking comparison skills comparison similarity hypothesis creativity empathy finding the optimal solution
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