Detail Publikasi
Edisi: Vol 2, No 1 (2021)
ISSN: 2690-9626
Abstrak
This article discusses the didactic purpose, scope of knowledge, learning activities, and important aspects of game technology in practice. In given clause the technique of selection and organization of job with the gifted students on plotting and computer graphics is stated.
Kata Kunci
Attention
memory
speech
thinking
comparison skills
comparison
similarity
hypothesis
creativity
empathy
finding the optimal solution