Detail Publikasi
Abstrak
At present, when information and computer technologies have reached their apogee, their creation and application has been and will be the most pressing task of the modern world. In order to create a teaching methodology in the field of STEАM, which consists of several areas. called its components: scientific, technological, educational, creative, mathematical, robotic, these in turn consist of many elements, which we call subjects of study: natural, technical, mathematical, creative, educational sciences, including chemistry, biology, geography, mathematics, physics, astronomy, engineering, aerospace, programming. In the future, specialists with several specialties at once will be in demand. Such faculties are very expensive. The purpose of the study is to determine the picture of the world of STEAM education, as well as to create teaching methods in the environment of information and computer technologies. Improving the existing methodology, as well as creating new content in this area using computer programs. Scientific research and work were analyzed using methods of analysis, synthesis, and comparison; their results were compared with our data, work done, and tables obtained. Using the method of mathematical statistics, the results of a pedagogical experiment were processed, which were obtained as a result of teaching preschoolers, pupils and students using the traditional STEAM teaching method and the method of using ICT; the methods of mathematical statistics of Pearson and Student proved our hypothesis that the use of ICT in STEM education gives higher result. A pedagogical experiment was carried out for two adjacent equal control and experimental groups; training was carried out using traditional methods and using existing and created computer programs.