Publication Details
Issue: Vol 4, No 2 (2026)
ISSN: 2993-2769
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Abstract

Didactic game technologies are based on activating and accelerating student activity. They are of great importance in identifying and implementing practical solutions to realize and develop the creative potential of the student’s personality. The main types of didactic games include intellectual (mental), physical, and mixed games. These games help participants develop mental, physical, moral, psychological, aesthetic, artistic, entrepreneurial, labor, and other skills.  

Keywords
Game-Based Learning Communicative Barriers Middle School Students Gamification Communicative Competence Interactive Teaching Humanistic Pedagogy