Publication Details
Issue: Vol 3, No 2 (2026)
ISSN: 2997-3953
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Abstract

The article discusses the role, pedagogical possibilities, and methodological foundations of gamification technologies in the formation of a reading culture among primary school students. The ways of increasing positive motivation for reading, developing independent thinking, and a creative approach in students through an educational process based on game elements are analyzed.

Keywords
Gamification Reading Culture Primary Education Motivation Interactive Methods Digital Technologies