Publication Details
Issue: Vol 3, No 2 (2026)
ISSN: 2997-3953
Abstract
The article discusses the role, pedagogical possibilities, and methodological foundations of gamification technologies in the formation of a reading culture among primary school students. The ways of increasing positive motivation for reading, developing independent thinking, and a creative approach in students through an educational process based on game elements are analyzed.
Keywords
Gamification
Reading Culture
Primary Education
Motivation
Interactive Methods
Digital Technologies