Publication Details
Issue: Vol 2, No 1 (2025)
ISSN: 2997-3899
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Abstract

This article explores the role of gamification and active learning strategies in enhancing students’ project competency development. The study examines theoretical foundations, practical applications, and empirical evidence supporting the effectiveness of these approaches. It discusses how gamified learning environments and interactive activities foster engagement, motivation, collaboration, and critical thinking among students. Additionally, the paper highlights challenges in implementation and provides recommendations for educators and policymakers to optimize gamification and active learning in project-based education. By integrating game-like elements and hands-on learning experiences, institutions can create more stimulating and effective learning environments that cater to diverse student needs.

Keywords
Gamification active learning project competency engagement education student motivation