Publication Details
Issue: Vol 7, No 3 (2026)
Pages: 294-304
ISSN: 2660-6828

Abstract

This article examines the pedagogical and methodological foundations for developing senior school students’ skills in integrating landscape imagery through empirical research. At the initial stage, students’ ability to integrate landscape imagery was identified at an average level of 40.0 percent. At the end of the experiment, this indicator reached 80.1 percent in the experimental group (Δ = +40.1 p.p., Cohen’s d = 2.14 — large effect size), while it remained limited to 53.1 percent in the control group. The skill of color harmony increased by 44.7 percent, visual analysis ability by 40.4 percent, and creative thinking by 35.1 percent. The results analyzed using IBM SPSS Statistics and Microsoft Excel confirmed the statistically significant effectiveness of the integrative approach (p < 0.001). The article also scientifically presents a STEAM-based integrative landscape education model, the prospects of AR/VR and artificial intelligence technologies, and practical recommendations.

Keywords
Landscape Genre Integrative Education STEAM Technology Visual Thinking Fine Arts Methodology Digital Graphics Creative Thinking Senior School Students Diagnostic Test