IMPROVEMENT OF SCIENCE LEARNING OUTCOMES CLASSIFICATION MATERIAL ANIMALS BASED ON THEIR DIET THROUGH INTERACTIVE LEARNING MODEL TYPE OF PICTURE AND PICTURE

Objective: The purpose of this study was to obtain data on improving science learning outcomes on the classification of animals based on the type of food through the picture and picture type interactive learning model. In class IV students at SDN Teluk Pucung III, North Bekasi. Method: This resea...

Interactive picture and picture type Learning outcomes Improvement Students
OPTIMIZING SCIENCE LEARNING MOTIVATION THROUGH STRUCTURED AND AESTHETIC RECORDING STRATEGIES: A DESCRIPTIVE STUDY ON STUDENTS OF SMPN 1 PURWAKARTA

Objective: This qualitative descriptive study aims to describe the process and impact of implementing a structured and aesthetic note-taking strategy to optimize students' motivation to learn science. Learning motivation is a crucial factor that often declines due to monotonous learning methods. ...

Learning motivation Recording strategies Descriptive research Science learning Case studies
COMPARATIVE ANALYSIS OF PHYSICS ASSESSMENT MATERIAL AND FORMS IN THE INDEPENDENT CURRICULUM FOR SENIOR HIGH SCHOOL AND CAMBRIDGE A LEVEL

Objective: This study aims to conduct a comparative analysis of Physics materials and assessment formats between the Independent Curriculum Phase F (Indonesia) and the Cambridge International A-Level Physics (9702). Method: A qualitative content analysis was employed to examine curriculum documen...

Independent curriculum Cambridge a level Physics Assessment Curriculum integration
STUDENTS’ RESPONSE ANALYSIS TOWARD THE USE OF INFOGRAPHIC-BASED LEARNING MEDIA IN REPRODUCTIVE BIOLOGY COURSE AT INDRAPRASTA PGRI UNIVERSITY

Objective: The shift to online learning during the COVID-19 pandemic presented significant challenges, particularly in delivering complex material such as Reproductive Biology, which involves abstract and visually rich concepts. Infographic-based learning media, which combines visual and textual ...

Infographic Learning media Reproductive biology Online learning Student response
ENVIRONMENT-BASED PHYSICAL EDUCATION: IMPLEMENTATION OF USED GOODS AS AN EDUCATIONAL GAME MEDIA FOR CHILDREN

Objective: This research aims to develop and implement educational game media from used goods in learning environment-based physical education for early childhood. Method: The approach used is Research and Development (R&D) with the ADDIE development model consisting of five stages: analysis,...

Children's physical education Second-hand goods Educational games