Publication Details
Issue: Vol 4, No 2 (2026)
ISSN: 2993-2769
Abstract
Didactic game technologies are based on activating and accelerating student activity. They are of great importance in identifying and implementing practical solutions to realize and develop the creative potential of the student’s personality. The main types of didactic games include intellectual (mental), physical, and mixed games. These games help participants develop mental, physical, moral, psychological, aesthetic, artistic, entrepreneurial, labor, and other skills.
Keywords
Game-Based Learning
Communicative Barriers
Middle School Students
Gamification
Communicative Competence
Interactive Teaching
Humanistic Pedagogy