Publication Details
Issue: Vol 3, No 1 (2026)
ISSN: 3066-9553
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Abstract

This article explores the ontological characteristics of the transformation of youth's worldview under the influence of virtual reality (VR) technologies. The authors analyze the virtual world not merely as a technological tool, but as a new form of existence – an "interactive ontology." Based on David Chalmers' theory of virtual realism and Michael Heim's metaphysical perspectives, the article examines the ontological status of digital objects, the evolution of subjectivity into a "digitized Self," and the shifting perceptions of space and time. Furthermore, the article analyzes the dynamics of values across generations and proposes the "3V" model (Virtuality, Veracity, Values). The study concludes with scientific findings on the impact of virtual environments on human identity, the risks of escapism, and the challenges of digital ethics.

Keywords
Virtual reality ontology worldview digitalization virtual realism immersion interactivity Proteus effect digital generation Metaverse digital identity