Publication Details
Issue: Vol 5, No 1 (2026)
ISSN: 2751-7578
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Abstract

This research set out to explore how digital game-based learning can make complex mathematical concepts easier to grasp and boost student engagement in the classroom. The study used a quasi-experimental design, where an educational experiment was conducted with one group of students using digital educational games, while another group followed traditional teaching methods. The sample consisted of 50 middle school students. To assess the impact of the educational intervention, pre- and post-tests were administered, and the data was analyzed using mean, standard deviation, and t-values. The findings revealed that the group using digital games scored significantly higher on the post-achievement test compared to the control group, with a lower standard deviation indicating a more consistent performance and a better grasp of the concepts. Additionally, the results highlighted that digital games not only increased students' motivation to learn but also enhanced their critical thinking and problem-solving abilities. In light of these findings, the research concluded that digital game-based learning is an effective and innovative approach to simplifying complex mathematical concepts. It suggests that schools should incorporate these games into their curricula and provide training for teachers to effectively utilize these tools for maximum benefit.

Keywords
Digital learning educational games mathematics simplification academic achievement student motivation critical thinking