Publication Details
Issue: Vol 4, No 5 (2026)
ISSN: 2993-2769
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Abstract

This paper examines the integration of digital gamification tools, specifically Quizizz and Kahoot, to enhance learner autonomy and engagement in English as a Foreign Language (EFL) classrooms in Uzbekistan. Despite the prevalence traditional rote-learning methods in the regions still dominate the regional pedagogical landscape, this study focuses on a 12-week intervention involving 60 secondary school students. By facilitator to guide and support, students were encouraged to take ownership of their vocabulary acquisition. The results indicate a significant increase in student participation and a positive shift in attitudes toward independent study. The paper concludes that while digital tools are effective, their success depends heavily on institutional support and consistent internet access, providing a roadmap for future blended learning models in the region.

Keywords
Digital Gamification Learner Autonomy EFL Quizizz Kahoot Blended Learning Secondary Education