OVERVIEW OF FREQUENCY OF ONLINE GAME USE ON ELEMENTARY SCHOOL STUDENTS' ACHIEVEMENT MOTIVATION
Selly Retna Anjani; Lely Ika Mariyati
Objective: The purpose of this study was to determine the effect of the frequency of online game use on the achievement motivation of elementary school students. Method: 140 fourth and fifth grade students from SDN X in Sukodono District, Sidoarjo...